![]() Fixed sheet ropes destroyed by zombies not being synced in multiplayer.Fixed corpse inventory being 50 instead of 8 in multiplayer.Fixed the game version string being different in some languages, breaking multiplayer.Potential fix for instances of blackboxing on servers, where a client would be waiting endlessly for the server to send chunks (after already connected). ![]() Server disables statistics gathering if no requests for 10 seconds.ShowMpInfo admin power enables/disables statistics gathering.Byte buffer for SpriteRenderer was increased for debug mode to show whole population map.New MP statistics UI is added to admin powers.New weapon breaks, gore assets, long blade, short blade, umbrella among others. Added splash-screen logos for General Arcade and Noiseworks.Furthermore, this allowed for greater utilisation of modern hardware, by improving game performance, along with vastly improving potential graphical quality. Upgrading to this version of LWJGL susbtantially increased the potential of future versions, most notably being the ability to utilise modern OpenGL/ Vulkan technology. With large changes already being made to core features of the game, The Indie Stone deemed it a good time to upgrade to run on Java 15 and the latest version of LWJGL (3.2.3). Whilst the development of the animation system appeared to be slow, this update has been the largest change to the base code in all of Project Zomboid's development, with the second being the addition of vehicles.Īlong with the new animation system, the update included new player models, weapons and tools (with unique models), skills, clothing, a new/updated combat system, Louisville (massive city to the North-East), foraging/search system, new in-game map system, new sounds with an overhauled sound system, gamepad/controller improvements, two new challenge maps, reflective and animated water, dynamic puddles, a new exercise mechanic, tailoring, more in-depth player temperature, improved fog and much more. Whilst this new system was being developed, the main development team continued to work on new features, with the most notable being vehicles (build 39) and weather (build 40). Specialists were brought in to help out with some of the larger technical challenges in late 2018, and then went on to improve and build on the system to make it simpler, more reliable, better suited for multiplayer networking and more easily moddable. Plans for this new system were first made public mid–late 2015. Build 41, also known as The Animation Overhaul, was released December 20th 2021, and has been titled as such due to its major overhaul of the entire animation system.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |